Device test · Display
Touch Screen Test
Sweep a finger across the grid and watch it paint. Every contact your screen registers fills a cell and drops a numbered marker, so dead zones stay visibly unpainted, ghost touches appear where you aren't touching, and multi-touch is tracked finger by finger. Everything runs in your browser — nothing is recorded or sent anywhere.
How this test works
The grid is the instrument. Every contact your screen's digitizer reports to the browser paints the cell under it and drops a numbered marker on the exact spot, so a working panel fills in solidly as you sweep a finger across it. What stays unpainted is the finding: a cell that will not paint no matter how deliberately you touch it marks a dead zone, and a straight band of them usually traces a failed row or column of digitizer electrodes. The readout keeps the numbers honest — how many contacts are on the glass right now, the most it has ever tracked at once, the last reported position, and what percentage of the grid you have covered. Full-screen mode rebuilds the grid over the entire display, because edges and corners are where touch failures usually start and the browser's own chrome normally covers them.
Under the glass sits a capacitive digitizer: a lattice of transparent electrodes whose field your finger disturbs. A controller chip scans that lattice, resolves each disturbance into a coordinate, and hands it to the operating system, which the browser surfaces as pointer events — pointerdown when a contact lands, a stream of pointermove events while it drags, pointerup when it lifts. Each simultaneous contact carries its own pointer ID, which is how this page tracks several fingers at once and labels each with its own marker. A mouse or a pen arrives through exactly the same pipeline with a different type label, which is why they paint here too — the readout names the pointer type so you always know which one you actually tested.
The limits are worth knowing. A dead zone and a dead pixel are different failures: this page tests the digitizer layer that senses touch, while the display underneath can show a perfect image over glass that senses nothing — if a region looks wrong as well as ignoring touch, run the dead pixel test to separate the two. A mouse passing this test says nothing about the capacitive layer, because it never goes near it. The maximum simultaneous touches you can register is capped by both the digitizer and the browser — many report no more than five or ten contacts, so a lower ceiling here is not by itself a fault. And this is a functional check, not a hardware diagnostic: it shows you where the screen fails, but it reads no sensor internals, cannot repair a failed digitizer, and a false dead zone from a damaged screen protector, moisture, or a glove will clear when the obstruction is removed.