Device test · Input
Mouse Sensitivity Converter
Enter your sensitivity and DPI to convert to another game.
Converting from
Converting to
Both sides have the same calculated cm/360. The target readouts use the unrounded sensitivity, rather than any rounded setting your game accepts.
Converted settings for each preset
| Title | Yaw | Sensitivity | eDPI | cm / 360° |
|---|
Preset yaw values on this page: last verified 2026-08-22. A patch can change a game's yaw. To check a preset against your setup, measure a full turn below; choose "Enter yaw directly" to use your own value.
Change DPI in the same game
Use this when you change mouse DPI but keep the same game and yaw. It rescales sensitivity to keep the calculated distance for a full turn unchanged.
New sensitivity—
Estimate yaw from a physical 360
Using a ruler, measure how far the mouse travels while you turn exactly one full circle in the game. Enter that distance in centimetres, along with the sensitivity and DPI used. The estimate depends on those inputs and your measurement.
Derived yaw—
In the Title menu for the game you measured, select "Enter yaw directly" and paste this value into the yaw field that appears. The table uses the source yaw and the preset target yaws.
How this converter works
The converter uses a yaw y (degrees turned per mouse count at sensitivity 1), a sensitivity s, and mouse resolution d in counts per inch. Effective DPI is d × s; a full turn takes 360 ÷ (y × s) counts; dividing those counts by d gives inches, then multiplying by 2.54 gives centimetres. Yaw comes from the preset you select or the value you enter. Calculations run on your device, with no server lookup or stored profile.
To match the calculated distance for a full turn, the two settings must satisfy y1s1d1 = y2s2d2. Solving for the target sensitivity gives s2 = (y1 × s1 × d1) ÷ (y2 × d2). The substituted calculation appears below the main readout. Changing DPI within one game uses the same relationship with yaw held constant.
The formulas assume each inch of mouse travel supplies the stated DPI in counts and that the game turns by yaw × sensitivity for each count. They do not model OS pointer settings, acceleration or game-specific input and zoom multipliers. Check which settings affect mouse input in each game, and measure a turn with the setup you intend to use. A derived yaw reflects that setup, not every later build or setting. This page converts settings; it does not recommend a sensitivity.